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DmC: Devil May Cry - Vergil's Downfall Review

DmC: Devil May Cry - Vergil's Downfall Review

Taking place after the main story, Vergil wanders the Limbo/Earth hybrid wastelands. Clutching his earned wound from Dante's finishing strike, it isn't the blood loss or the splayed flesh that brings him pain, but his struggle to make sense of why and how his master plan crashed as a result of his brother's "betrayal". The Son of Sparda eventually succumbs to the dizzying anguish and collapses into an otherworldly tread into the subconscious.

While Dante's mind trip involved unlocking memories and powers that encouraged him to become a hero, Vergil's is an inverted spiritual journey tasked with "cleansing" himself of the last remaining vistas of his humanity; his failed friendship with Kat, his newly lit hatred for Dante, and casting aside his mother's hopes and expectations . As Vergil accepts that's he's actually okay with each, he draws closer to the familiar grounds of his original Japanese counterpart.

This is obviously a premise that holds a lot of potential, but it isn't truly realized in large part to a rushed narrative told through rough sketch art animation. The validity of its utilization is often questionable as in-game cinematics pick up immediately where they end, while certain sections primarily consist of traditional CG. This makes for a lopsided presentation. Toss in a droning musical score and audio bugs that cuts sound in and out during score report intermissions and any solid connection towards the game stagnates.

Further wearing on it is the traverse of the levitated terrain. If you weren't a fan of the platforming elements, Downfall is an adventure fraught in such treachery. An early portion has you left wondering where to go next as you stand on a dying structure with no feasible next step in sight. In contrast to the main game, the stages designed for Downfall are recycled and lacking in felt interactivity. Instead of using angelic and demonic whips, Vergil flings swords that either teleport him towards ledges or vice versa. Sounds cool, but doesn't even look nearly as such.

Although Dante is considered the wild child of the demonic duo, there is a juxtaposition in gameplay as opposed to each brothers' conceived respective styles. Dante plays more with degrees of control and versatility, but despite being always conveyed as having refined finesse, Vergil plays stiff, with fewer fixed reps of slashes breeding a constrained default damage output.

Signature moves such as Rapid Slash, Judgment Cut, Helm Breaker, and Killer Bee make their return. Compared to Dante however, Vergil's prowess in pulling off stylish combos is a bit taxing as many of these attacks are linear in form. But as a gent who says no to guns, Vergil uses Summon Sword projectiles that can be called out at any time, even in the middle of attacks, which does pepper in some variety. Interestingly enough, while Vergil may fight in a rigid manner, he somehow has an easier time against the more annoying adversaries in Dante's tale.

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