Fishing Resort Review

Fishing Resort Review

Ever since the former head of Sonic Team, Yuji Naka, left SEGA and formed Prope, it's been challenging to anticipate exactly what the studio's next game might be. After the eccentric Let's Catch, Let's Tap and Ivy the Kiwi?, the company formed a game around a much less quirky aspect: fishing. While the genre hasn't been overflowing with games in recent years it's still a genre that hasn't really advanced that much in a relative sense. So with a developer known for pushing envelope on what's possible with the hardware they're given and going outside the box, does Fishing Resort do the same or is it par for the rest of competition in the genre?

On a superficial level Fishing Resort is a fishing simulator with the same Wii remote-based motion controls numerous other Wii games in the past have employed. You hold the Wii Remote in one hand and the nunchuck in the other (the default is for right-handed users but there's an option to switch available for lefties). After finding a place to fish you cast out the rod by flicking the Wii Remote and reel in the rod by spinning the nunchuck like you would on a real reel. The motion-based actions generally work well, but there are encounters with misreadings by the regular Wii Remote sensors as opposed to Wii MotionPlus. This generally only affects those who are used to more twitch-based actions on the Wii so it shouldn't be much of an issue when it comes to the fishing sector.

These minor control issues also carry over to the non-motion controls found in the game. Because of the Wii's dual controller setup, Prope had to assign the controls in a somewhat odd fashion. For instance, the Wii Remote's directional pad has four different functions depending on what direction you press. Unlike games such as Twilight Princess which had a tiny but visible HUD to remind the player what button did what, Fishing Resort removes all of that in an effort to immerse the player into the lush and vivid scenery (which we'll detail later). And once you are in a menu the buttons react differently depending on the interface that's given as one menu might use motion controls while the other uses the analog stick, so for the first few hours players might accidentally press the wrong buttons till they learn the game's finer intricacies. This isn't to say that putting a lot of varied controls isn't a good thing --- it's just that Prope didn't go about implementing it in the best way possible considering the demographic of this title.

Of course, a fishing title wouldn't be complete without fish, of which Fishing Resort has over 200 different varieties ranging from a few inches to several feet long. The group of islands that Fishing Resort's world is made up of run on the currency of "fishing points", which are most easily obtainable by catching fish and reporting your finds to the hotel you're currently residing at in the game, which are then added the local aquarium for later viewing which can be upgraded if the player so wishes.


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