Gears of War 3 Review

Gears of War 3 Review

There's no escaping the fact that Gears of War has been one of the stand-out franchises of this generation and it's hard to understate how much of a coup it was for Microsoft to score it exclusively. The first title arrived at the perfect time and went on to sell millions. However, that was quite a few years ago and we're now on the third iteration which Epic Games has promised will bring an end to the current story arc and will offer up a ton of new features to its modes.

The story kicks off some time after the conclusion of Gears of War 2. Remnants of the COG have managed to survive on a naval ship called the "Raven's Nest" and they've been fighting off small pockets of Lambent. However, when Chairman Prescott arrives on the vessel, he brings news that Marcus' father is still alive, but he also brings hell along with him.

Things rapidly descend into chaos, as is quite often the way when the COG are involved and the rest of the game follows Marcus' journey to be reunited with his father, who we find out is the key to saving humanity.

It's a much better campaign than the previous title, but unfortunately that's not saying a great deal. Karen Traviss, who has worked on some of the Gears novels, was brought on board this time and she should be commended for taking some big risks with the story. There are some very hard hitting moments in there. Of course, they're then ruined by emotional moments which seem very awkward, but that's what Gears is known for - some extreme guy banter, some swearing and then a failed attempt at some empathy.

Anya was present to some degree within the first two titles, but you'd think with two female characters in prominent positions this time around, these empathetic moments would seem a bit more genuine, but if anything, they feel even more awkward. Yes, people will feel compassion and remorse during war, but in Gears, it always feels forced, unnatural and not in keeping with the rest of the game.

In many people's eyes, the original Gears of War revolutionised the third-person shooter genre. It brought a fully functional cover system into the eyes of the mainstream, featured a squad-based system with competent AI and had those brutal melee kills. There's also the time-based reloading system. And at its core, not much has changed about Gears of War since the original title. It's as if Epic has taken that old adage to heart, if it isn't broken, don't fix it. But some parts of the game are broken and they haven't been fixed.


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