GRID 2 Review

GRID 2 Review

Codemasters has gained quite the reputation in recent years, after pumping out some solid driving games in the DiRT and F1 franchises. Such is the success of those two brands, that you'd be forgiven for forgetting about Grid, which released back in 2008 as a rather gritty extension to the TOCA franchise. It was extremely punishing for those who would often prefer to play aggressively, but also rewarding at the same time. Now, Codemaster has decided that the time is right to bring the franchise back, but has the success of the other franchises been to its detriment?

GRID 2 focusses around the creation of a new racing league called the World Racing Series (WSR). It's all very new at the beginning for the organisation, so the first thing on the agenda is to gain exposure.

The game is split into seasons and in the first season you'll find yourself racing in North America, trying to bring the WSR to that particular market. To do this, you must first challenge racing groups on their own turf and beat them. This convinces them that the WSR is a serious deal and they'll choose to then compete against you on a much larger stage.

Once you've conquered North America, and its open trail tracks, you'll then move on to Europe and Asia. These two territories promote a rather different challenge, with new race types and much more. With the European scene, you'll be racing around tight city streets, while in the Asian market, you'll be introduced to drift racing, checkpoints and face offs.

It's during this phase of the game that you'll also be introduced to "LiveRoutes", where the track changes on the fly and there's no mini-map to guide you. It makes the experience a lot more interesting, as it enforced as definite "risk vs reward" feel.

The different game modes help keep GRID 2 fresh as you go through the different territories, but there isn't a whole lot that's innovative about what you'll be asked to do.

Throughout the WSR mode, as mentioned earlier, your primary objective is to try and gain as much exposure for the organisation as possible. You do this by completing races and gaining fans. For every position you achieve, you will receive additional fans, but there are also sponsor objectives to complete too.

As you progress through the campaign, you will be asked to choose a new car periodically. You will often get a selection of two cars, the other of which can be won through vehicle challenge at a later date. The whole process feels rather unrewarding as it means that by doing ultimately very little, you'll end up with a rather neat array of cars consisting of top of the range M3 Coupes, Skylines and C63 AMGs. By Season Four, you'll start driving some rather exclusive automobiles.


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