There are also passages of play which take you away from the standard corridor shooter, and place you in a vehicle, or in control of a vehicle. There are a few moments where you'll get to take control of a Goliath - an automated sentry robot that's rather handy. But the campaign also features a section where you don a turret on an APC, and another where you have to awkwardly fly a helicopter.
The game's presentation is pretty good, but the sound design is something that deserves a mention above all else. The music has been composed to perfectly accompany the action featured in the game, and while it's not a soundtrack you'll likely listen to on your MP3 player, it does help build-up moments, or highlight things. The constant dialogue also helps to immerse you in the battle, whether it be allied com-chatter, or just the KPA shouting things in Korean.
One of the biggest and inexcusable faults of the offline experience though, is that it's far too short. In many ways, it's quite offensive. The campaign can be completed in under 4 hours without really breaking a sweat, and there's no way that this should be the norm. The story is great, make no mistake about it, and more could have been added to flesh it out and keep players engaged. Making it such a short experience tarnishes all the good that was accomplished by it.
To try and compensate for this, Kaos Studios has included a very fleshed out multiplayer mode. It has a huge amount of unlocks, but the interesting feature would be Battle Points (BP). Most actions you perform while playing will give you BP, such as killing an enemy or capturing an objective. These BP can then be used to purchase upgrades on the fly, but they are only active until you die. Such upgrades can start off small, flak jackets or an RPG, for example. However, the more BP you get, the more lavish your spending can be, with tanks and helicopters on the menu.
It also introduces an interesting approach to kill streaks. While offering passives to the person on a roll, the game also attempts to hinder them by alerting enemies to their. The more people you kill, unanswered, the more enemies will be told of your position. If they kill you, they'll receive bonus BP.
Homefront tells a gripping story that's really quite unnerving. It also implements a few interesting gameplay mechanics to fight the typical tedium that's encountered with modern-day shooters. But these elements are overshadowed by a campaign that unforgivably short, and vehicle sections that don't feel implemented all that well. There is a full online multiplayer component to give the game a bit more bang, but developers need to understand that the single-player experience is just as important.
This game was reviewed on the PS3.
|» Gripping story|
|» Some interesting ways to fight the typical shooter tedium|
|» Great sound design|
|» The single-player campaign is ridiculously short|
|» Graphics aren't remotely close to pushing any boundaries|
|» Vehicle sections aren't implemented that well|