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Injustice: Gods Among Us Review

Injustice: Gods Among Us Review

MK vs. DCU wasn't exactly a shining example of a paramount fighter. Since then however, NetherRealm Studios has given the proper royal treatment to the MK side with 2011's reboot release. Now it's DC's turn. As self proclaimed DC fans, has NetherRealm Studios done the franchise justice? In short, yes, yes they have.

Injustice: Gods Among Us takes place following the destruction of Metropolis. With his beloved city in ruin and the death of Lois Lane and their unborn son on his hands, a bereaved Superman fiercely confronts the man responsible for tampering with his mind, the Joker. Despite Batman's pleas, the Man of Steel gives in to rage and slays the Clown Prince. Breaking the no-kill cardinal rule creates a rift further amplified as Superman rebuilds Metropolis as the capital of his new world, Regime. With the world powers and most of the planet's meta-human heroes and villains consolidated under his rule, Superman becomes Earth's dictator, his only opposition in the form of Batman and his Insurgency.

But, this all takes place on an alternate Earth. The Justice League of the mainstream universe we know and love have just wrapped up foiling another one of Luthor's schemes for global domination. Or so they thought. Luthor reveals his trump card: the Joker and an armed nuke. As members of the League rush to Metropolis to stop him everyone in the set blast radius is suddenly transported to Regime in Superman's universe. What ensues is a battle royale with the lives of two dimensions hanging in the balance.

This premise is the rundown of Story Mode. Amongst the vastly improved is NetherRealm Studios' ability to flesh out an experience that tells a story while streamlining combat segments naturally over random just-because encounters between characters. Also added in are odd simon-says mini games that while they do provide some variety their of-little-consequence presence could've been done without. The plot in itself is definitely sure to keep casual fans and even non-comic book readers spellbound, but for hardcore DC fans the borrowing of elements from Kingdom Come and JLA: Earth 2 makes for a predictable story. Additionally, not everyone from the roster is provided for play. Even still, Story Mode is a venture that a number of fans may find themselves revisiting as the presentation is still top notch.

But a story in a fighting game is never a deal breaker. Getting to the nitty gritty, Injustice incorporates some MK elements such as the dial-a-combo system, projectiles passing through one another, and double trigger button command supers but it is ultimately not an MK clone. The button scheme is very similar to that of Marvel vs. Capcom 3 where you have general light, medium, and heavy buttons at your command. The Special button in this case calls upon character-exclusive Traits, such as a temporary power boost for Superman, summoning floating bat bombs for Batman, or modifying the properties of Green Arrow's projectiles just to name a few.

There is also no block button. Instead, Injustice adopts the traditional use of holding back to block which brings onboard the presence of cross-ups, unblockable setups and fuzzy guard. Injustice continues the utilization of EX moves, however this time around it's in the form of Meter Burning. Tapping the right shoulder button during certain special moves triggers the EX version of the attack.

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