Metal Gear Rising: Revengeance Review

Metal Gear Rising: Revengeance Review

Some games are just so hyped that it can be a struggle to pick one thing about it to start its forum. Such is the case of Revengeance. For a game that was originally advertised as a fanfare for cut, cut, cut the title gratefully offers more than anticipated - enough to make it challenging for you remain seated at all times.

Set four years after Metal Gear Solid 4: Guns of the Patriots in a non-canon story-arc, Raiden is now a cyborg under the employ of PMC Maverick Incorporated dispatched to an African nation slowly recovering after a brutal civil war. However, when a mission to escort Prime Minister N'Mani goes to all hell thanks to an ambush by Desperado Enterprises, Raiden wastes no time gearing up and giving chase.

As soon as this begins you're introduced to Raiden's basic abilities. Learning to parry, holding down the corresponding direction of an attack and tapping square, is a must as it will save you from suffering many calamitous situations, but sadly the mechanics tend to come off as random and unreliable at times. Next, the Ninja Run, holding down R1 as you move, not only allows you to traverse at high speeds, but allows Raiden to auto deflect bullets. Additionally, it grants automatic jumps and slides through hurdles and climbing structures. Cleaving through the small fries of enemy troops easily builds up the belief that there's nothing Desperado has up their sleeves that could possibly give you pause. That is, until they throw the colossal Metal Gear Ray at you. This serves as a test subject of Blade Mode, which is entered while holding down L1. Here, you can use the right analog to line up and issue those signature focused surgical cuts.

After cleaving the behemoth's armor plating and turrets you feel your heart pound against your chest as you grind away the corresponding QTE buttons to stop its pathetic excuse for a giant sword, hurling the bastard up into the skies as Maverick's leader, Boris, shouts over the Codec to "SPLIT IT WIDE OPEN". The excitement climaxes as Raiden runs up along the UG's cutlery, slicing off pieces along the way. With the alternative rock score ascending to vocals, firing off every synapse in your brain, Raiden fast dives with his high definition blade for the coup de grĂ¢ce in epic slow-mo display, the two halves of the fallen giving way to Raiden's resolve as he makes an uninterrupted descent back to Earth. If you're not screaming "WOOOOO!!!" at your TV during all this you're cold and dead inside, and you probably perform poorly in bed.

But all doesn't go according to plan. Running along a fast moving freight train, Raiden comes face to face with two of Desperado's heinous enforcers - Sundowner, who impales the Prime Minister after toying with him like a 5 year old spaz and jello, and Jetstream Sam, following through with an overwhelming display of higher cybernetic prowess that costs Raiden an eye and an arm. This is the reason for our Revengeance.

Shortly after the incident, Raiden and Maverick scour the globe in search of Desperado and happen upon their plans for global domination with a new army of cybernetic killers. Raiden is now fitted with a new cyber frame enabling him to detect enemy energy cells during Blade Mode, opening the preferred method of killing enemies as snagging their vital juices immediately replenishes life and fuel cells - the latter dictating how long you can remain in Blade Mode.


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