Oddworld: Stranger's Wrath HD Review

Oddworld: Stranger's Wrath HD Review

Oddworld may not be the most known video game series ever, but its games offer some of the most developed worlds out there. Stranger' Wrath is a different take compared to past Oddworld games and instead of being a puzzle game, it focuses on first person shooting. As an original Xbox game, Stranger's Wrath HD holds up surprisingly well with only a few blemishes holding it back.

The story focuses on a character known as "Stranger", a mysterious bounty hunter who goes from town to town picking off outlaws in order to pay for surgery he needs to save his life. At first Stanger seems to be nothing more than a generic guy with a dull slow voice, but as you continue your quest a plot twist really puts a different perspective on things. It's just a shame that due to the repetitive nature of some bounty missions this plot twist takes a bit too long to actually happen.

Along with the story of Stranger, you will also be learning about the world of Western Mudos. The majority of your time will be spent in this western-like setting and it gives off a feeling of a very underdeveloped, futuristic cowboy setting. Every setting, no matter where you go, is just bleeding with personality and is wonderfully written. This has been a charm in all the past Oddworld games and continues with this title.

Gameplay takes place in both first-person and third-person modes and you can switch between these two perspectives very quickly. In third-person you control Stranger as he runs, jumps, climbs and hit enemies. First-person has you shooting from your crossbow with your live ammo. Instead of firing bullets, Stranger instead chooses to use small woodland creatures and this makes the shooting feel very different. Watching the different creatures interact with you on your crossbow never gets old either, as they always have something to say - if they have mouths that is.

Taking down outlaws is fun, but leading up to your encounter with them always seems to feel the same. As you discover more ammo types, you will soon fall into a familiar pattern of using the same ammo. As they say, if it ain't broke, don't fix it. However, there is the option to either capture or kill almost every enemy. There is more of a reward to live captures, but this takes longer and can be more difficult compared to killing them.

This dynamic of choosing how to take down an outlaw works best in boss fights and these end up being the game's high/low points. These battles can often be fun and rather different, making you play in new ways. However, there will be fights that seem so unfairly difficult that you need to cheat the game in order to progress. This becomes much less of an issue as the game goes on, but is a pretty big turn off.


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