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    Orgarhythm Review

    December 9, 2012

    Mixing music and strategy together into one genre is bold to say the least. And it's for that reason that Orgarhythm certainly can't be called out for a lack of originality. With the gameplay feeling like a 3D Patapon and visuals that closely resemble Pikmin, originality may be Orgarhythm's strongest suit. It's really rather a shame considering the potential this concoction had.

    You control a god who calls upon troops to make your way from one end of a stage to the other. The only problem is, that the gameplay mechanics already feel cheap even after the first stage. That means that for the remaining 11 stages, there isn't a great deal to look forward to.

    This really is a shame since the core idea has a lot of possibilities, but ends up over simplifying things too much and it ultimately leads to the game offering no challenge. Oddly the game takes a while to show you all its features and does this through a needlessly complicated tutorial that there's no way to exit - out of besides restarting a game. So if you get stuck and don't know what it is asking you to do, you need to restart the game and hope you learn it this time.

    After you've finished the 12 stages of arduous gameplay, you've completed your single player journey. Outside of this, you're left with changing difficulty and trophy collecting. While the game totes having an AI that adapts to how you play past levels, this doesn't really seem to be true. There's no real challenge here, aside from stomaching the 3-5 minute levels.

    If by some miracle you find someone near you with a PS Vita and a copy of Orgarhythm, there is a versus and co-op mode to try out. After tracking someone down, since multiplayer is ad-hoc only, you will be greeted to an odd mixture of results in these two modes. Versus leads to one player trampling another or a stalemate that will end with someone giving up just to end both of your punishments. Lastly, co-op succeeds in making the already easy single player experience a literal cakewalk as one player is able to carry both parties' troops through a stage.

    The seer lack of content is pretty disappointing for what it is priced at, since most of the game's content can be completed in a day. With the limited stages included, the fact that each stage is visually uninspired makes the song length of each stage become a blessing. Still the sound actually impresses more than most of the game.

    As you progress through a level, you gain levels and with each level the song adds a new level of music. The beats in each stage are actually quite catchy and lead to a surprisingly memorable soundtrack in an easily forgettable title. The promise of fan created songs as DLC has a lot of potentia and does at least point to an interesting future for the title.

    Finding a way to get the most out of Orgarhythm proves to be difficult for many reasons. With a single player mode that is unquestionably short and difficulty of finding another person to play this with, Orgarhythm is difficult to recommend to any person in particular. Little interest in the leaderboards also may make highscore junkies want to stay away.

    Orgarhythm had the potential to become a true hit with such a new way to play, but it tries to stay too safe and ends up failing quite dramatically. Hopefully this at least laid the groundwork for a sequel so the developers could flesh out this mix of music and strategy. With all the different and new types of games out for the Vita, Orgarhythm should be on low on your list of games to pick up for the system.

    You can read more about GamingUnion.net's scoring policy here.

    10 4
    • Concept
    • Soundtrack is plus point.
    • Stages are short, and this is only good because it lowers the time you have to spend playing them.
    • Boring stages
    • Lack of challenge
    • Asking someone to buy Orgarhythm for multiplayer
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