As it is, the chain is rather crucial in the fights against the guardians. Here, you'll need to use the chain to latch onto weak points - the main way you can do damage. Once you've got it locked on, you then need to tighten the chain and yank on it. The longer you yank, the more damage you'll do. However, at the same time, you'll also be vulnerable to your opponent's attacks, so there's a real risk/reward feel to the boss battles.
Where Pandora's Tower really excels though, isn't with its gameplay mechanics, it's with the consistency of the story. Elena's condition is constantly worsening and you need to provide her with the flesh of fallen enemies to stop her from dying. When you enter a tower, you're made aware of how much time you have before Elena will succumb and this automatically adds pressure to whatever you're doing. Time becomes a precious commodity and you need to make sure you use it wisely.
Each trip you make to a tower needs to see some benefit, even if it's just from the farming of flesh from normal enemies. You may not have enough time to tackle the boss itself, but that doesn't mean it's a wasted journey as Elena's life is spared for another length of time.
It shows a great care was taken with the planning of almost every aspect of the game. It's just a shame that this same level of care couldn't have been witnessed with each of the gameplay elements.
When it comes to presentation, Pandora's Tower has a few oddities. The first, is that the developers decided to opt for a fixed camera. It's easy to see why, but it still doesn't stop the game from suffering sometimes as a result. There are still some instances where the view gets obscured and you'll end up cursing the game as a result. The game's graphics are also not the best, and it does cause some problems when you aren't quite sure what something is.
Pandora's Tower goes some way towards continuing the Nintendo Wii's recent strength when it comes to RPGs, but it's held back by some poorly designed elements. While the chain makes the combat feel fresh and full of substance, the sword combat feels tired and a bit monotonous. Likewise, the game's graphics and other presentation elements bring things down a peg. But don't let that stand in your way, because behind these frailties lies a game with a very strong story to tell and some mechanics that will leave a lasting impression.
|» The chain weapon adds some real depth.|
|» Elena's predicament and its integration into the story is strong.|
|» Time becomes rather important.|
|» The sword-play isn't that great.|
|» Fixed cameras always come with the same problems.|
|» There are some graphical issues.|