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PlayStation All-Stars Battle Royale Review

PlayStation All-Stars Battle Royale Review

There's an age-old lesson which talks about how you should never judge a book by its cover. It's a lesson that should be applied to PlayStation All-Stars Battle Royale, a game which on the surface it may visually remind most of the Super Smash Bros. series. It's an easy comparison to make. They're both party brawler fighting games and there aren't many who have attempted to tackle the genre aside from Nintendo. But those who look a little deeper will find a game that offers something rather different thanks to the new studio filled with fighting game experts.

From the off, it's great to see that PlayStation All-Stars has attempted to cater for a large portion of Sony's fanbase by including a good mixture of past and present franchises. There are even some characters featured from third party companies too. Despite many of them having an altered art style from their original scene, all of the characters are represented rather well -nothing seems out of place. Even when you have the new DMC Dante clashing with the cartoony Spike from Ape Escape, it just works.

Much like almost every other fighter out there, All Stars tries to fit all of these characters under one roof and try to explain it. Sadly the arcade mode that tries to do this fails in more ways than just attempting to explain everything. Every fighter gets a slideshow to open and end their journey of unexplained beatings, but that's pretty much the only story you will ever see, aside from glorified screenshots that appear before a rival match. As fun as these are, they are few and far between the overall uninspired experience. It would probably have been better to just skip the charade entirely.

Thankfully the arcade mode only spoils All-Stars if you have no internet connection or any spare controllers for multiplayer. This is where All-Stars really comes into its own. It will hook its claws into you for countless hours on ends. Ever fighter included not only feels different, but retains the way they play from their individual game. While some characters translate over better than others, you may be surprised how deep characters can get. Characters such as with Raiden, who makes fantastic use of the right analogue stick to slice and dice his enemies, just like in Metal Gear Rising.

To make things accessible, you can just pick any character, mash buttons, get a few kills and still have fun. However, those who're looking for a deeper experience will be please to know that learning the ins and outs of a certain fighter can turn All-Stars from a party game into a fighting game. Still the basic controls won’t be making anyone scratch their head after a quick tutorial. The biggest change All Stars makes is how you defeat your opponent.

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