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Red Faction: Armageddon Review

Red Faction: Armageddon Review

There's one thing that the Red Faction series is known for and that's destruction. So much so, in fact, that each new iteration of the series is largely defined by what sort of damage the player can cause to the environment and how well the damage looks. It's fair to say that when Volition announced Red Faction: Armageddon was going to be a title set mostly underground and that the main enemy was going to be an ancient and forgotten race of aliens, gamers were a little wary. Who these new invaders are and how they're fought off isn't nearly as important a question as to what new levels of chaos and annihilation players will be able to bring to the world. The good news is that, in many ways, the changes made in Armageddon is an overall improvement to the series. It just takes a little while to understand exactly what Volition is trying to get at.

The game starts off quick enough by tossing the players into the shoes of Darius Mason, an descendent of the Mason family that has been the general protagonists of the Red Faction series from the very beginning. Players take control of Darius as he's en-route to stop all-around terrorist Adam Hale from blowing up Mars' terraforming device, which would naturally mean bad things for its inhabitants. Considering how short the story is, it will be a shame to ruin much more beyond what's already known, but suffice to say that Darius is more or less fooled into releasing a race of creatures bent on wiping out humanity from the face of the planet. It's got all the core elements of a typical science fiction game and again takes full advantage of imagining what exactly a colonized Mars may look like, both inside and out.

Red Faction: Armageddon - Darius Mason

The first thing you feel from starting the game is the absolutely incredible sense of power that Geo-Mod 2.0 bestows upon the player; any veterans to the series will feel right at home with the level of destruction that's possible right from the start, but new players may find that Armageddon provides them with a smooth transition into what Darius is capable of.

The first few weapons players get access to are fairly standard and using the Sledgehammer to knock down a couple of walls ought to give a rough idea of how structure and building design plays a big role structural integrity. Pistols and rifles will do minimal damage to a building where weapons that fire explosive rounds, or general plasma weapons will cause great damage to the enemy and their surrounding area. Learning what weapon is the right one for the job is fairly important as players will find that different aliens are handled better by various types of weaponry.

Red Faction: Armageddon - Dual pistols

Thankfully, there's no shortage of weapons in Red Faction Armageddon as a large complaint with the previous game was for as open as the game world was, the tools in which to get the job done were fairly limited. It would appear that Volition listened, as there are a multitude of killer weapons to tear apart both scenery and enemy depending on the mood. Need to kill an enemy up close? Why not use one of the many standard military weapons throughout the game, like the shotgun, dual pistols, or simple - but effective - assault rifle?

For those long range enemies, feel free to explore explosive options like the timed grenade launcher or just use the magnet gun to tear opponents off of objects. If they're hiding behind something, the rail gun acts as a long range sniper rifle that can fire rounds through walls or, alternatively, just stick with the classic nanite rifle to dissolve buildings, walls, or enemies entirely.

Red Faction: Armageddon - Mr. Toots

The singularity cannon also works itself into one of the best ways to get rid of any enemy: by firing a miniature black hole to suck in all enemies and then explode violently upon disappearing. It's also worth noting that beating the game gives you access to Mr. Toots, a unicorn that farts a destructive rainbow out of his butt, which is about all that needs to be said on that subject.

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