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Sly Cooper: Thieves in Time Review

Sly Cooper: Thieves in Time Review

When fans of the Sly Cooper series found out that they were finally getting another entry in their beloved PlayStation 2 series, it really felt like a dream come true. You always hear about these beloved series from past generations that should make a current generation come back and now thanks to Sanzaru Games, Sly Cooper makes his return after an eight year wait. While Suckerpunch Production may not be working on this title, Sanzaru Games has proven that they are hardcore Sly Cooper fans by releasing the fantastic Sly Collection back in 2010. Sly Cooper: Thieves in Times never stops feeling like the same old games back on the PlayStation 2 and that is by no means a bad thing.

After a few years of faking amnesia and dating his Interpol detective/girlfriend Carmelita Fox, Sly Cooper is feeling the itch to go back to his old ways of being a thief. His timing couldn't be better as he soon discovers that his family's treasured book, the Thievius Raccoonus, is starting to lose pages from his family's past. After getting Sly, Bentley, and Murray back together, the adventure really kicks off from there. The gang goes back in time to restore what is right in Sly's family timeline.

Now normally time travel is a complicated thing to handle and most times ends up becoming a total mess. Thankfully the Sly games never take themselves too seriously and this helps you forget any confusion that may come from the story. Sanzaru really hit the nail on the head, not only in terms of how Sly plays, as they also also wrote a story that fits perfectly with the past games. The banter between the gang always feels like a funny conversation between long-time friends.

The story takes an even bigger step forward with new dynamic conversations that happen outside of cutscenes and your binocucom . Now instead of sneaking and attacking in silence, characters will comments on their surrounding a lot more or throw a few jokes around as you play through missions. The writing was so good at its job of getting you hooked in the story that by the time things come to an end, you will want to earn the game's platinum trophy and see the secret ending as soon as possible.

As stated earlier, Sly plays just like he did in his PS2 outings, so expect to be doing a lot of sneaking, platforming, fighting, and collecting. While most of these still hold the norm in most modern day games, actually having fun collectables hasn't been done in many years. Thieves in Time offers up five expansive open areas that are full of secret collectables to find and if you are an old time fan of searching for hours to discover everything, Sly 4 will scratch that itch.

There is also an abundance of mini-games to keep things varied and Sly 4 hits the right balance here. The games range from the fun, but easily forgettable, to the annoying. These involve forced motion controls, which is never a good thing. Still it has been quite a while since a game not only included mini-games at a regular pace, but were also fun to play.

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