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Sonic Generations Review

Sonic Generations Review

Over the 20 years the Sonic franchise has spanned, there have been games of differing styles both from a gameplay and graphical perspective. It's lead to the creation of two very distinct fan bases: those who prefer the older styled Sonic experience and those who prefer the newer styled Sonic and his entourage. Sega are well aware of this, so to allow everyone to celebrate this milestone, they came up with Sonic Generations. It's not just a pun on words either, as Sonic Generations looks at almost every major milestone since the inception of the franchise and re-imagines a great portion of it.

While celebrating his birthday, present day Sonic sees his friends sucked into lots of different zones by an enemy called Time Eater. To make matters worse, he finds himself alone in a dimension called White Space, a place where the colour has literally been sucked out of everything.

We learn that due to Time Eater's actions, the past and future to are meld together, meaning various zones from Sonic's past are having the life sucked out of them. The only way to return these zones to normal is to team up with Classic Sonic and rescue Sonic's friends. It's kind of strange seeing these two rather different versions of Sonic running around, but it's also kind of sweet. Classic Sonic has a certain charm to him, while Modern Sonic is the one that many of us have got used to over the years.

Most people accept that story has never been a strong point in the Sonic franchise, but but Sega at least tried to put together a nice little narrative which explains why these two, rather different speedy hedgehogs end up in this rather bizarre fate. They also kept it simple, which is nice. There are certainly no outlandish plot elements and it helps the story to be one that will be remembered fondly, as opposed to in a way that leads to ridicule.

The gameplay is split into two very distinct sections: old and new. Each of the zones featured in the game can be played as either Classic or Modern Sonic, which is a nice touch.

It's worth noting that for the Classic Sonic segments are different from the recent re-imagination we saw in Sonic 4: Episode 1. The zones convey a nice 2.5D style and while the standard of the gameplay isn't quite up to the standard of the original games, it's a nice in-between - certainly better than Sonic 4.

There's a certain degree of charm to playing Green Hill and Chemical Plant and seeing the start of the level look oh so familiar, yet completely different at the same time. It's also crazy seeing things from the other perspective too - looking at how the developers have turned those very classic zones into new worlds for Modern Sonic and vice versa for some of the newer Sonic titles.

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