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Spider-Man: Edge of Time Review

Spider-Man: Edge of Time Review

Beenox and Activision startled audiences with their announcement of a new, movie license-free Spider-Man game spanning across 4 different dimensions and alternate Spider-Man universes. The end result was a satisfying and refreshing experience that finally did Spider-Man justice. Now after a full year, Beenox tries to up the ante once more and continue their gameplay that spans different universes with Spider-Man: Edge of Time. The question is, do they succeed and surpass their predecessor?

Edge of Time presents a more narrowed experience this time around, focusing on just two different versions of the wall-crawled, as opposed to the four seen in last year's game. It does seem a little underwhelming in comparison, but this reduction allows for a more fleshed out experience, and ultimately connects the dots in a more sophisticated manner.

Beenox sought a far more cinematic experience and it is demonstrated with an incredibly impressive and immersive opening credit scene, as 2099 Spidey is sneaking through Alchemax – the big bad corporation that houses the entire game. You quickly find out that Miguel is tracking Walter Sloan (voiced by Val Kilmer) who's set on powering a generator that will – as you may have already guessed – send him back in time to shape the past in his favour, and so naturally you are here to prevent that.

It's worth noting that the story is written by none other than Peter David, who fans will know as being one of the original creators of the Spider-Man 2099 comics. This adds a layer of authenticity to the whole package, and it really shows as the way everything unfolds feels like it is crafted by a vet of the series. Plot twists are handled well, giving players surprises along the way. You will also encounter an interesting set of villains such as Anti-Venom, Doctor Octopus, Black Cat, and a final boss which is quite a treat for fans.

Despite this good mix, the number of villains has been significantly reduced and it feels like a step back. But considering there are now two fewer Spider-Man universes to explore, it's easy to see why this constraint was apparently.

Thankfully Beenox kept a similar formula to last game. In other words, both wall-crawlers feel fresh and unique, offering subtle but notable differences. Spider-Man's not going to change much in terms of how he fights, swings or basically controls so there are tasteful differences that separate the two while keeping the core gameplay the same across either dimension.

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