GamingUnion.net

Tactics Ogre: Let Us Cling Together Review

Tactics Ogre: Let Us Cling Together Review

Raise your hands if you remember an age old title called Final Fantasy Tactics. Now raise your other hand if you've heard of the grandfather of Final Fantasy Tactics. Long before the Lion War raged across Ivalice, a little dev team known as Quest had been busy waging their own war. Tactics Ogre: Let Us Cling Together is, for lack of a better term, one heck of a blast from the past. Originally released on the SNES in 1995, Square Enix have recently re-released it on the PSP for a new generation of RPG enthusiasts. More of an updated release than a remake, Let Us Cling Together will thrust you deep into a land ravaged and divided by war, and show you just what set the standard for the strategy RPG genre.

The story doesn't just follow the tale of a young hero and his merry band of misfits. In fact, there's a huge amount of back story that sets the stage for our heroes and their woes. The Kingdom of Valeria once saw peace under the rule of King Borgalua. However, leaving no heir upon his passing, war soon broke out across the land as various factions vied for control. This is where the tale of Denam Pavel picks up. I won't go into detail, but the gist of it is that you lead your party through a surprisingly thrilling plot filled with plenty of political intrigue, blood and betrayal. The supporting cast is incredibly fleshed out, each with their own unique characteristics - one in particular whom you will likely want to punch in the face. Each character has their own motivation in the war, some simply seek an era of peace while others are more hot blooded and seek revenge for their losses. In any case, it makes for an engaging story with a frighteningly imposing nature of a war that's larger than you can imagine.

The best part of it all is that the game branches out in a variety of ways depending on the decisions and choices made during specific events. While not as big as recent games like Deus Ex or Mass Effect, the choices players make will present new paths and quests to take on. Choose to save a character and that may come in handy further down the road, choose not to and it might not matter, or you may find that it just might come back to bite you in the backside. It provides to be a pretty engaging experience, especially when you consider that the game is roughly 15 years old.

Admittedly, the game certainly isn't for everyone. Those familiar with strategy RPG titles like Disgaea and Final Fantasy Tactics will feel right at home with Tactics Ogre. Battles are turn-based and played out on an isometric field with various objectives ranging from vanquishing a specific target to rescuing somebody, or simply getting rid of every unit on the field. Be warned, you'll be spending just as much time in the party menu as you will in battle, some of which can last from anywhere between 15 and 30 minutes. Pre-battle setup is incredibly important and Tactics Ogre has one of the deepest class and level progression systems of the genre I've ever seen. Players will earn both level and class experience points, the former of which determines when you can learn certain abilities and the latter what ones specific to your class. Regardless of class, abilities require either Magic Points (MP) or Technique Points (TP) to be used in battle. This is where it gets interesting as every unit on the field begins with zero MP and TP. As the battle continues, units will progressively gain both. That means no nuke spamming at the beginning of a battle and, as such, an incredibly strong emphasis is placed on strategy.

Comments


You need to login or register to comment on this review.