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Tearaway Review

Tearaway Review

Following on from their success with LittleBigPlanet, Media Molecule are back with a creation that seems to tap in rather well to childhood memories. Well, not specifically at least, as Tearaway offers a world that ignores boundaries when it comes to creative imagination. Beyond that perspective, however is a game with its own mechanics and functions that many may need to examine.

In Tearaway, you play as a You, an entity that watches the world of Tearaway from within the sun. You also have control over a small mail courier named Iota or Atoi, depending on which you choose. To tell an interesting tale, the narrators enlist your mail courier to deliver you an important message. However evil paper scraps invade from within Your world to stop the message from being received.

Controlling your mail courier, you move about the world to explore and navigate its paper inhabitants. Over time the game introduces new elements such as jumping, rolling, and manipulating. It’s these elements that are slowly trickled in over time and help to keep the game constantly fresh, ensuring that at no point does it feel repetitive or drawn out.

The controls are solid, and it’s pleasing to see that Media Molecule has made the jumping mechanics much quicker and responsive compared to LittleBigPlanet. There are only a few points in which things get slightly questionable. One of these is riding pigs, which flips the directional scheme when moving towards the screen. The camera can also rotate, which can throw off your direction. These aren’t massive issues though and don’t inherently break the gameplay.

Media Molecule spares no PS Vita functionality. Dread not however, because each is used in interesting ways, rather than forced and gimmicky ways. One element has you touching the back touch panel to puncture the ground of the game world, meaning you’re able to push objects around and pummel enemies. Another sees you using the front touch to squash certain enemies or fold out platforms.

Not all features will sit well with gamers though. Being as you are a central point of the storytelling, quite often the front camera is used to display your dashing mug from within the sun, looking down at your admiring courier. Also at many points of the game, you will need to take images of objects to create textures for bald origami animals.

Don’t let this discourage you as the game doesn’t require specific things from you. Don’t want to find a perfect texture for that animal? Just take a picture of anything, even the palm of your hand. It is important to note that this can be an entertaining feature. Such as making a deer look like a plate of food.

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