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Tekken Tag Tournament 2 Review

Tekken Tag Tournament 2 Review

It's been over a decade since the original Tekken Tag Tournament, and as before, we've had to wait until three numbered titles have been released before Tekken Tag Tournament 2 has reared its head. Some might say this sequel is long over-due, but sometimes good things come to those who wait, and with Tekken Tag Tournament 2 that mantra certainly holds true. It delivers on numerous fronts and showcases itself as more than just a "greatest hits" compilation.

Tekken Tag Tournament 2 foregoes any real story, and it's easy to see why. After all, you've got almost every character to ever appear in a Tekken game all under one roof. The list of characters stretches from old classics like Wang, Paul and Kazuya, but also newer characters such as Lars Alexandersson and Alisa Bosconovitch. Overall, there are over 40 characters to choose - a number which could be intimidating to gamers who are new to the franchise. However, quite a lot have very distinct play-styles, so it shouldn't take too long to find something that suits you.

There are the stance-based fighters like Lei Wulong and Ling Xiaoyu, the grapplers like King and Craig Marduk, then the stand-up fighters like Paul Phoenix and Marshall Law. That's the great thing about Tekken's array of characters - there is so much history and so much depth, that almost every style of martial art is featured.

To help you on your way a bit, Tekken Tag Tournament 2 introduces the Fight Lab. It's a smart little mode, which has its own little story. To summarise, Violet is trying to create a fighting robot to defeat his rivals, but his own arrogance causes him to make a huge mistake - he destroys his perfect robot! All he has left, is an un-programmed combot which he has to train up to be a world beater - it's very reminiscent of a recent Hollywood film.

Most of the basics are covered in this mode, but it's most useful for going through the new gameplay mechanics introduced in Tekken Tag Tournament 2. Outside of the basic tagging mechanic, which is the entire basis for the game, you're now able to perform specific tag moves like tag throws and tag assaults. These help to change things up a bit and make the action a bit more fast paced.

Tag throws, as the name suggests, allows you to call in your team-mate for a throw. Tag assaults are slightly more difficult as they rely on the "bound" mechanic that was introduced during Tekken 6. This type of move allows you to slam an opponent into the ground, bouncing them up for a further combo opportunity. Juggling has become a staple of the Tekken franchise, so introducing this mechanic to the tagging system makes perfect sense. It also allows for far more interesting combo types. Of course, each character still has the traditional combos, but when introducing the bound attacks and also tags into the mix, things can get a lot deeper.

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