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The Legend of Zelda: A Link Between Worlds Review

The Legend of Zelda: A Link Between Worlds Review

Nintendo has been going through a bit of a change with The Legend Of Zelda series. While many people still love the tried and true formula Zelda fans have come to know and love, it is clear that Nintendo doesn’t want to let the series just coast along for another 25 years. A Link Between Worlds on the 3DS is a baby step in that direction. It offers plenty of the items/dungeons we have come to expect, but introduces a couple of new elements that mix things up more than you might think. If that wasn’t enough to get you interested in this newest Zelda title, it is also a sequel to A Link To The Past, which is often regarded as the best Zelda game ever made.

To start off, it should be noted that whether or not you have played A Link To The Past will affect your feeling towards this latest title. You are still playing as Link (a brand new one this time) and the story is not reinventing the wheel in terms of originality, but does a good job at throwing in a few surprises. The first is that Link will have to save Hyrule as well as Lorule this time around. Hyrule is pretty much the same world from A Link To The Past, but Lorule is a brand new place to explore. So for anyone worried that it might just end up being a copy of the dark world have no reason to worry.

It is hard not to compare A Link Between Worlds and A Link To The Past because in many ways they have almost too much in common. While the game touts itself as a sequel, A Link Between Worlds comes off as more of a remake of the SNES classic that’s been put in 3D for the 3DS. Both games have the same overhead view, same world design, and even the same sound clips and this just furthers the similarities. While none of this will ruin the novelty for newcomers or people who missed out on A Link To The Past, people who remember the classic fondly might be disappointed in what this sequel really is after waiting 22 years.

While many of the recent Zelda titles have felt overly simple in terms of telling the player what to do and how to do it, A Link Between Worlds doesn’t mess around from the get go. As soon as you start your new game you will have a sword and be inside your first dungeon in the first 15 minutes. That may not sound like a big deal at first, but is a welcome change of pace that the series hopefully keeps.

Another new change to the Zelda formula is the order in which you decide to tackle the game’s dungeon, as well as what items you use. After your first dungeon, you can now not only pick which dungeon you would like to tackle, but also what items you have at your disposal. That is, if you can afford to rent them out from your new shop keeper/roommate Ravio. Ravio takes over your house and turns it into an item rental shop early on in the game. He allows you to rent any of your standard items you might find by simply going through a dungeon, but there is a catch. If you rent an item and lose all your life, all of your rented items go back to Ravio with no refund of your precious rupees.

You are able to save up your money and flat out just buy an item, but buying all of them will take time so you will find yourself renting items late into the game. The item rental method gives a great reason to actually collect large amounts of money because in past games the economy was worthless outside of a few special items. The game even plays a bit with the notion of risk/reward with the fact that you earn a lot more money in Lorule, but the enemies are stronger. Despite this, the default difficult level rarely leads to any moments of death for anyone familiar with these kind of Zelda games.

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