The Testament of Sherlock Holmes Review

The Testament of Sherlock Holmes Review

Although you may have heard of the television series and the Guy Richie adaptations, you might have overlooked an elementary detail; that the Sherlock Holmes Adventure games have been going since 2002. With that in mind, 2012 marks the series' 10th anniversary and along with that, it's sixth title, The Testament of Sherlock Holmes. Although the title will surely attract those who are fans of the film and television adaptations, gamers might need a bit more convincing to keep going with this franchise.

One of the great things about The Adventures of Sherlock Holmes series is that it stays true to its roots. Sherlock is a gifted "consulting detective" and Watson remains completely in awe of him, but also a bit unsettled. It should be said that this Sherlock is not like the Sherlock of the films. His antics are questioned by Watson, but he's hardly ever silly and, sorry Benedict Cumberbatch fans, there's not a lot of bromance going on in this game. Really it's an awful lot like the classic Ronald Howard Sherlock Holmes. He's strong and sure of himself and put together.

The story is a bit like a glimpse into one of Sherlock's life. It actually starts off right during a curious case involving a missing necklace. The game's main case involves the murder of a bishop and how Sherlock and Watson pull together to solve the case. There's something really interesting about Sherlock Holmes adventures since no matter how much you want to just put the game down and forget about it, having an unsolved case just leaves you wanting more. The mystery and intrigue is definitely what keeps the game going.

With that being said, the gameplay could use a bit of an overhaul. First of all, the game is very linear. The game will not let you proceed if you haven't performed a complete and thorough investigation, which offers little room for mistakes. Along with that, the game can be a bit obtuse when it comes to directives. For example, Sherlock will be insisting that you have to find his book and then insist you leave it on his worktop - it might seem obvious, but simple tasks like this can be oddly difficult sometimes. Sherlock's also has a 6th sense ability, which acts as a bit of a guide if you're stuck, but unless you're already standing smack dab in front of the objective, it won't even show up.

As for the puzzles, it's probably best you already have a bit of a knack for puzzles as many of them are based on famous concepts. There are some math equations in there and a Knight's Tour puzzle amongst other things. Those unfamiliar with puzzles may find some difficulty with them although with that being said, you have the option to skip puzzles which both helps and hinders the game depending on how you wish to take it. If a puzzle is just too hard, it's a nice get out of jail free card, however, if you just end up skipping bunches of puzzles, then it throws some of the gameplay out of the window. Why include something which you can just skip if you can't be bothered to do it?


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