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The Walking Dead Review

The Walking Dead Review

Telltale Games have been adapting entertainment properties of the film medium for quite a while now, and to impressive quality to boot. It comes as little surprise that their latest title is an adaptation of the hit ″zombie″ TV series The Walking Dead. Much like Back to the Future and Jurassic Park, The Walking Dead comes in five episodes, the first of which is now available.

The Walking Dead: Episode 1 - A New Day puts players in the role of Lee Everett, a man newly convicted of a serious crime, and who is on his jolly way to be incarcerated. The game pulls no punches, as the transport he is in quickly finds a new hood ornament, sending them careening off and right into the middle of an alarming number of nasty, and hungry, new friends, thus commencing the thrilling experience that is The Walking Dead.

Throughout the game, Lee will encounter new friends and foes, some of which are not even of the undying type. NPC characters will react to Lee depending on his interactions with them, and player choice becomes very apparent here as these decisions will affect the outcomes of whatever situations you and Lee find yourselves in. You will undoubtedly find yourselves attached to some of these characters, while highly averse to others. Remain loyal to someone, and they will certainly repay it back. Piss them off and, well, you can imagine.



The story is nicely paced, with plenty of exciting set pieces to expect. That said, the plot isn′t all too original, and can be rather predictable. It doesn′t really detract from the experience, however, as they are directed well enough to constantly hit those emotional points, be they anguish, sorrow, or shock value.

The Walking Dead plays out quite simply. While it is a 3D game, it is more or less a point-and-click adventure. You can explore an area with the movement keys, while checking out points of interests by clicking them. Depending on the context, you will be given options to examine, use, take or give an item. Moreover, set pieces will at times require the execution of a quick-time event, or hitting the right on-screen prompts to get out of tight spots. These mechanics work together to craft a fun and intense survival experience.

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