Total War: Rome II Review

Total War: Rome II Review

The Total War franchise continues to expand into new parts of our worldwide history, but for their latest game Creative Assembly decided to go back to another of their previous titles, Rome. This sees the game expand in numerous ways, with a plethora of campaigns, units and sheer regions on the map. And to its credit, Total War: Rome II helps the franchise stay ahead of the curve when it comes to this style of real-time/turn-based strategy games.

Unlike the original game, Rome: Total War, the sequel decides to look further afield than just the Roman Republic. Indeed, there are 117 different factions featured in Total War: Rome II, as the map stretches from the tip of England all the way through to modern-day Afghanistan.

After you get through the tutorial, you’re free to branch out on your own. It’s at this point that you can choose to go through a campaign as one of the 8 playable factions. This might seem like a small amount considering there are 117 in total, but it’s a manageable number and it allows you to experience the main types of faction that are present.

To start off, you’ve got The Roman Republic. They represent the Greco-Roman culture and of course, start in the Italian peninsula. Then you’ve got other factions such as Macedon, the Iceni and Egypt. Each comes with their own set of challenges. For example, playing as The Roman Republic will see you involved with a lot of politics. You will constantly be fighting a battle against the people as you try to appease them in order to keep morale high, all while attempting to expand your empire. Conversely, if you choose the Iceni, who represent the Barbarian culture, it’s much more about traditional conquest.

Once you’ve selected your faction of choice, that’s when things start to get a bit more interesting. From here, you will be given objectives you need to complete and it’s pretty much up to you to determine how you want to go about completing them. For example, you can acquire land through brute force and invasion, or through garnering profitable treaties with surrounding nations.

This is where the turn-based strategy side of the game comes into play. You’ll be given access to the rather expansive world map and from here you will need to decide the best course of action. You can send out agents to survey the area and/or sabotage neighbouring war efforts. Likewise, you can choose to focus on your own business and expand your city while also growing your armies.

This is where the micro-management comes into play a bit, as the larger your army gets, the more it costs to maintain. You’ll need to weigh up how important your army is in terms of defence, in relation to your budgets, but you may also find that a war is helpful in justifying the budgets. Also, through the expansion of your empire, you’re also able to earn new forms of revenue.


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