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Ultimate Marvel vs. Capcom 3 Review

Ultimate Marvel vs. Capcom 3 Review

Fans waited 12 long years for another installment in the Marvel vs. Capcom franchise and when Marvel vs. Capcom 3 hit shelves earlier this year, it certainly scratched that itch. The title became an instant hit, offering a host of characters from either side and a nice selection of modes that included online lobbies and ranked matches. Despite this, it felt like Capcom left out some polish and pizzazz that truly could have set the game above and beyond expectation. To remedy this, they've been working on another take on the game, Ultimate Marvel vs. Capcom 3. Based on feedback, Capcom set out to fix a lot of the balancing issues users had with characters, add more depth to certain modes, and most importantly, offer twelve fantastic additions to the series, leaving the total roster at 50 (including Jill Valentine and Shuma Gorath from the Collector's Edition/DLC). Even with all of these, the main question on most gamer's minds will be - should you pay full retail for an expansion to a game you bought less than 9 months ago?

For the most part, the gameplay is largely unchanged albeit minor buffs and nerfs to certain existing characters (Akuma's lowered health, and C. Viper's new Optic Blast). Other than that the game plays out exactly as you'd expect; you have your light, medium and heavy attacks to chain combos, a special attack that launches people into the air (and back down to the ground) and you build up your meters to unleash ferocious hyper combos in order to juggle your opponent into your next KO. You have a choice of two assist characters to synthesize with combo chains, provide defensive support, and even combine for hyper combos. Spend enough time in Mission Mode and you'll become more technical in no time.

New to the scene, of course, are the twelve additions to the roster, with six appearing from each respective side. Marvel adds familiar and popular names like The Avengers' Hawkeye, Dr. Strange, and Ghost Rider. On top of that they let lesser known heroes into the spotlight with characters such as Nova, Iron Fist, and Rocket Raccoon. Many of the fans cried out in agony when they heard Rocket Raccoon was chosen and yet Megaman – beloved fan favourite – was not. Contrary to the predictions, the nocturnal scavenger provides a wonderful set of combos, and his size is great for in-fighters that like getting up close. Hawkeye has great zoning with his arrow attacks, and has a hyper that locks onto your enemy at any angle.

Capcom's offerings really hit home for fans with the return of Marvel vs. Capcom's Strider Hiryu. Alongside the robot-animal-loving ninja, there's Nemesis of Resident Evil fame, Frank West from Dead Rising, Vergil of Devil May Cry, Phoenix Wright, and Ghostbrand of Ghost 'n Goblins. Fans will be pleased to know that Strider plays much like he did in the previous game, with great integration to the current controls and combos. Phoenix Wright has perhaps the most obscure style of fighting, whereby he doesn't actually punch but rather beats you by looking for evidence, objecting and calling on Moya and Missile. Fans of the Ace Attorney series will greatly appreciate the fan service behind the novelty of the appearance of his attacks, and fans of the game will be in awe of some of the devastating combos he can unleash, with one that potentially exceeds 1.3 million damage points if landed successfully.

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