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Uncharted 2: Among Thieves Review

Uncharted 2: Among Thieves Review

Puzzle elements are still featured in the game, but their overall impact has been dampened. Drake still has his trusty notepad, which actually features some funny and interesting information, but it's not needed very often. It's slightly disappointing, especially as the majority of the puzzles that appear are overly simple. They generally involve placing objects into a certain order, and trial and error will actually solve most of them quite easily. If there is another person present with Drake, they will also offer their feedback on whether the player is doing things right or not.

The combat also seems to have been more finely tuned, as the controls are now much more responsive. Using cover feels much more natural than before, but it can also be perilous as it's more destructible and more open. This, combined with improved AI and enemy types makes the game a much more tactical affair. No longer can all the enemies simply be dispatched by single headshots, and they are more than willing to try to flush Drake out with the concise use of grenades or rockets. Sometimes the game can be severely punishing, even on the default difficulty, so expect to die a few times before finding a strategy that works for the current situation. New weapons help to level the playing field slightly, and they do make for some change-up in the gameplay, but many of the weapons are recycled from the original game. It's also nice that Drake often has support of some kind, as he gets paired up with someone to aid in combat situations. They aren't necessarily the most effective at dispatching foes, but their presence does help, and makes the overall experience seem more wholesome.

Quick-Time Events (QTE) do still feature in the game, but they are fairly minimal. Most of the interaction of this nature revolves around tapping buttons to open doors, or to take part in interactions with other characters. Melee combat has also been greatly improved, as it no longer feels like randomly mashing Square and Triangle until the opponent goes down. There's actually a structure now, which involves dodging and countering. It's a much better mechanic and a definite improvement. Stealth attacks have also been expanded, which cater those who want to try and play through the game without massive amounts of gunfire. They are mandatory in some parts of the game though, and while they aren't necessarily as engaging as other sections of the game, they do serve to show another aspect of being a notorious thief.