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Uncharted 3: Drake's Deception Review

Uncharted 3: Drake's Deception Review

Unless you work at Naughty Dog, trying to imagine their thought process is always going to be tricky. In 2009 they created one of the best games of this generation, but here we are in 2011 looking at Uncharted 3: Drake's Deception, their own attempt to wrestle that crown from themselves. You have to admire that kind of attitude, it can't be easy to top such an acclaimed piece of work, but here we are again gazing at another stellar title.

After stopping terrorists from unleashing a horrible plague on the world and then stopping an evil madman from attempting to become immortal, you'd think Nathan Drake would want some kind of a break. Fortunately for us, he's a bit glutton for punishment, so he's back yet again trying to solve another mystery that's related to Sir Francis Drake.

This time it all revolves around a ring that Nathan Drake has in his possession, a ring which he stole many years ago from a rather menacing woman called Katherine Marlowe.

Deception is a core theme in the third game, and this is very prevalent early on. While in London, Drake and Sully attempt to flush out Marlowe in order to get their hands on a decryption wheel, and when they do, they follow the trail to many different places around the world.

You'll visit sunny France while also exploring some of the finer parts of Yemen and each of the different locales feel nice and refreshing - you even get to do some potholing in some environments which is a nice touch. However, it doesn't feel as though enough time is spent in each of the locations and when you're there, it often doesn't feel as though you accomplish much.

There's also the problem of, often when you accomplish something, you've been followed - a perennial scenario from both of the past two games. The difference is, that it worked in those instances, because it was in keeping with the story and felt natural, but in Uncharted 3 it starts to get rather tedious. How can someone who's as streetwise as Drake be followed to a remote part of France and not even notice? There's also the question of, how many times can Drake go into a secret place only to be followed and have to fight his way out? It's baffling.

The characters featured throughout are also riddled with inconsistencies. We are all very familiar with Chloe Frazer and Elena Fisher, but this time the story focuses on Nathan Drake as a solo entity a bit too much. Other characters have what seems like cameos and then disappear, while even the bad guys suffer from a lack of face time. There's also the problem that Talbot and Marlowe pale in comparison to Harry Flynn and Lazarevic. Small resolutions do happen, but they seem awfully shallow and it's a shame that the strides made with Uncharted 2's cast and story-telling couldn't be improved upon this time around. Nonetheless, Uncharted 3's story is still a fun ride and you may even learn something new about the relationship between Elena and Nate.

Much of the core gameplay remains the same in Uncharted 3, with its roots being a cover-based third-person shooter. Its hook, as a franchise, has always been its fluidity and the vertical aspect that is possible due to Drake's traversal abilities. This means you're able to shoot people from ledges and even throw people off of them if you can climb up and catch them off guard.

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