Will SOCOM 4 Perform Better On Playstation's Move?

By Adam Ma on October 8, 2010, 5:20PM EDT

In an interview not too long ago, Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, shone a little more light into how Move works and what makes it so special. A lot of it was naturally about how the Move stands up creatively in the industry, and where Sony is looking ahead. Taken from a promotional perspective, this means a whole lot of nothing to gamers (what president isn't going to take the time to plug his own company?) But looking at things from a game development angle, there are a lot of really fantastic points brought up that may indicate what the future holds for the latest SOCOM game.

The biggest point mentioned is the concept of 'perfect accuracy', something that would be odd to mention if not the fact that Sony is hoping to have more than just gimmick games on their new motion-sensing system.

Being able to shoot an arrow dead on, or swing a sword with precision is very different than being able to point the controller and kill opposing players. In fact, it's a pretty blatant unfair advantage. It's true that movement is a large part of a game, knowing where to go and how to use the terrain to your advantage is a massive part of any tactical TPS, but being able to aim instantly and blow away opponents faster than they can adjust is just too unfair.

Taking this into consideration, the idea that Move will almost naturally handicap players to be more 'fair' is an interesting concept. If the skill in a shooting game is determined by how well one can shoot, then how is it even possible to make a shooting title that has instant perfect aiming? The advantage it brings to the table is massive, though it does come with its own drawbacks. The Move controller simply is not as intuitive when it comes to general directional gameplay (as a few tech demos somewhat hinted), and even weapon switching may take a little bit of getting used to. Perhaps this issue can be circumvented by just pairing Move players against one another, but one would imagine that the game would just let anyone play however they prefer.

This all kind of begs to ask the question, which will the game perform better on? The normal PS3 controller and the Move all seem to have their own advantages and disadvantages, which is fantastic news for SOCOM fans in the long run. It will be the first game to really have some legitimate options for unique play, and though the most successful 'point and shoot' games have all been on-rails, there is a first time for everything. It may easily become the console Time Crisis, particularly when you think about how team-oriented SOCOM titles already are.

It's a pretty exciting time for any TPS fan, particularly those dedicated few that have held onto the SOCOM series for so long. Knowing that the game will be back is certainly solid news, but the knowledge that this title will be entering some untested waters in competitive gaming is even more exciting. It's certainly reassuring to know that aiming isn't just something being taken for granted, but rather refined to an exact science so that gamers actually feel challenged when using the function. Either way, PlayStation Move seems to have a pretty defined spot alongside the regular console version. Great news for anyone who is already looking to grab Move, and even better news for anyone looking to mix up the already non-standard tactical third person shooter gameplay.

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