August 17, Toronto. The Resistance against the Chimera marched up to the Great White North with a pretty fun launch event. Having yet to try out any 3D title from Sony, or any Move supported title for that matter, it was an event to remember, or at least I'd hoped. My 3D play session with the Sharpshooter peripheral and the fight against the Chimera lasted a good 45 minutes. Over that period of time, however, it's regrettable to say that while the 3D is brilliant, the Sharpshooter and gun design that goes with it isn't quite suited for the battlefield. At least not for any serious length of time.
Playing Resistance 3 is no doubt extremely fun, but playing with the Sharpshooter controller however was nowhere near as enjoyable. The Sharpshooter is comprised of a Move controller and a navigation controller fitted into a gun shaped chassis. While the device itself is incredibly well built and feels very good up against the shoulder, the actual experience of using it in a game is somewhat frustrating and never feels like an improvement or an equivalent to the experience I received from the regular Dualshock controller.
The biggest issue is that the design limits input choices, which means functions like reloading and changing weapons have to be performed by pressing and holding a button on the side of the gun. Moving the gun replaces the right stick for navigation, which makes performing routine actions, such as using the weapon wheel, quite awkward even after extended play. It can also be difficult to be precise because you must hold the gun with one hand and apply pressure to the opposite side.
The gun's design leads to several other issues that I felt detracted from the experience of playing with motion control. The biggest one being that there is a massive disconnect from playing the game with the movement of the gun acting as the right stick, yet using the navigation controller at the front of the gun to move your character. This creates some awkward moments either by trying to move the targeting reticule with the left stick, or move with my entire body. The most detrimental aspect to the overall experience of playing the game was that regardless of how much I adjusted or adapted, any extreme movements of the gun led to my character spinning around like crazy. This issue didn't seem like something that could be easily addressed especially in a game like Resistance 3 where the enemies regularly attack from the flank.
But that's enough about the faults of the PlayStation Move and Sharpshooter, like any other game it really requires you to work at it. From what's been said about the Sharpshooter, Killzone 3 was able to implement it rather well and there's no reason why Insomniac can't do the same with Resistance 3. Moving onto the 3D experience, there was definitely a number of very cool elements to it. A scene early in the game has you fighting across a sparsely packed cornfield. The cornfield itself seemed to pop and the Chimera moving in and out of the cornstalks felt tangible and real. The 3D was definitely designed to be very non-intrusive, yet it does well to complement every other aspect of the game.
Purchasing a 3DTV solely for Resistance 3 isn't something that I can recommend easily. While the game looks astounding in 3D, the cost of investing in a 3DTV itself is simply too expensive. As for the PlayStation Move and Sharpshooter, it didn't quite do it for me, posing more problems than fun whilst playing the game. Motion control simply isn't the best way to approach Resistance 3. Then again I may simply be one who prefers the traditional means of control; with that in mind, and unless you're a hardcore advocate of the technology, it's best to avoid playing this game with the Sharpshooter.