Crossing The Line With Street Fighter X Tekken 2013

By Spencer Pressly on February 12, 2013, 12:51AM EDT

2012 was not a good year to celebrate the 25th anniversary of Street Fighter and this all started off with the release of Street Fighter X Tekken. The game had so much going for it as its release came closer and closer, with two of fighting games biggest series were finally coming together. While many video game websites including Gaming Union praised the game, many hardcore players knew something was not right as copies of the game were sent out. Tons of DLC including 12 new fighters were discovered completely playable and locked away on the disc. Mixing on disc DLC with the communities distaste for the games gem system, Street Fighter X Tekken quickly became one of the most hated fighting game of that year.

Capcom has been doing everything it can to keep the game relevant by showing up at EVO 2012, releasing DLC, and now a major patch update for the game seems to be the companies last ditch effort for this game. In a stroke of magic or some other sort of wizardry, Street Fighter X Tekken version 2013 now seems to be relevant and the game has been given a second chance. If you are not familiar with the SFXTK before, the game had many mechanics in the game and a large amount of annoying tactics had most matches feel like a total bore to watch.

No longer will you see jabs, timeouts, and vanilla combos thanks to this patch. A lot of changes were made, but the biggest differences comes from a few key changes. Now all characters deal a lot more damage and this results in matches feeling much quicker as well as give the game better flow. Another change that may not sound like much at first, but throws use to just be a big waste of time and now they are one of the games biggest factors now. Whenever you throw someone with any recoverable health, your opponent will lose all of it no matter how much they have.

By making these large changes the feel of a match is now totally different and mixed in with all the other balance patches, SFXTK has a real chance of rising from the grave it had placed itself in. Thankfully it seems that the community was willing to give this game another chance and only time can tell how it will hold up at tournaments. Since the patch came out the game has seen a large increase for the game online community.

Now personally, I knew the game had its fair share of problems, but also saw the potential for SFXTK. So I was extremely excited to try this game out again and see how different everything felt. Still I had no idea that all of the total changes would make the game feel so different that I would need to pick a new team to play with. The changes here are similar to the jump from Street Fighter IV to Super. So on the outside it seems minor, but deeper down the inner workings have changed greatly.

So instead of playing it safe and relearning how to play Ken and Hwoarang, I saw this as the perfect time to learn a brand new team. For anyone else out there who was looking for an excuse to try something different, 2013 couldn't be a better jumping off point for the game. While some games become a sort of fight club after a while SFXTK still has plenty of room for new players to hop in and face someone at their own skill level. Still it always helps to send some quality time training and while that may not always be exciting, it always pays off in the end.

After I spent a few hours training with my new team of Sakura and Alisa, I hopped online to get some games in. Finding a match never took very long at all and the game was not only as fun as I had remember, but added a new layer of challenge it had been lacking before all of the changes. The game has actually hooked me in a way I did not expect it to. Even after writing this feature I plan on practicing even more and go to even more tournaments for the game leading up to EVO 2013.

Capcom would not have been blamed if they took a loss with Street Fighter X Tekken, but instead they stuck it out with a title that had almost as much problems as it did potential. SFXTK 2013 is just the changes this game needed to make it relevant again. If you are looking for a better chance to hop in on the fighting game scene, you could not have a better time for this game. The same goes for those who may have given up on this game overtime like many others did. If you have hopped back into SFXTK with 2013 be sure to let us know what you think about its changes in the comments below.

I played Street Fighter X Tekken on the PS3 and a full listing of changes made with this 2013 patch can be found here (Part 1/Part 2/Part 3/Part 4).

blog comments powered by Disqus