MegaTagmension Blanc + Neptune VS Zombies (PC) Review

By Shawn Collier on December 9, 2016, 8:08PM EDT

Earlier this spring, Idea Factory International released MegaTagmension Blanc + Neptune VS Zombies on the Vita. In our review of that version, it was a decent but flawed beat-em-up brawler themed after the long-running Hyperdimension Neptunia franchise. So with a port to the PC platform with higher resolution and framerate, like some of the other Hyperdimension Neptunia PC ports, how does this port fair in comparison?

This game’s story takes place at the Gamicademi High School. Since the school is in trouble of being shut down due to low enrollment, the Neptunia’s series hero Neptune sets into motion a plan to save the school by filing a zombie movie and entering it into a competition. And it just so happens that a real zombie epidemic breaks out and Neptune and friends are the ones that have to stop it.

Usually the narrative in any zombie movie is pretty bare-bones and simplistic, which isn’t deviated much in MegaTagmension by any degree. Idea Factory International did a good job localizing the trademark Neptunia humor and gags, jokes, movie references, etc., but when the characters in the game are outright mocking how dumb the film’s plot is as they’re making it, it feels like it’s making a joke more on the game’s plot than the in-game plot.

That said, an action game like this lives or dies by its combat, which for the most part works reasonably well. If you’ve played any of the Senran Kagura games on the PlayStation Vita or the prior Neptunia U, you’ll have a good idea of how MegaTagmension controls as developer Tamsoft returns again for this title. You have one button delegated for weak attacks and another for strong attacks, as well as a jump, dash and support character call-out button. You also have the signature HDD transformations you’d expect from a Neptunia game.

Neptunia U’s costume breaking feature is nixed in MegaTagmension, but you do still have the tag-team up functionality with a partner character. This works by you picking two characters prior to entering a battle, so you can join up with them as necessary to unleash dual-attacks. And if you’re in bind and lose all your health, you can switch to your backup character and regain health.

A bonus to the PC port, all of the DLC from the Vita version is included free-of-charge and available from the start. Although the catch being that you’ll need to grind out money a fair bit to pay for all of it, of course. (This is a series with Japanese RPG roots after all.)

As expected from a Vita to PC port, the framerate seems improvement. The graphics also are of a higher fidelity with a boost to 1080p. Unfortunately the loading times between missions didn’t seem to be shortened any compared to the Vita version, however. While there were some issues with various crashes and other PC-specific issues, there’s been various patches released which generally have appeared to fixed most of the issues and during our recent playthrough we didn’t notice any particular issues of note.

Like our original Vita review noted, while this is a nicer looking, smoother-running version of MegaTagmension Blanc + Neptune VS Zombies overall, the underlying issues present still haven’t been fixed and thus we still suggest that if you’re not a huge fan of the series but are still a fan of the genre to pick this up during a sale. But if you’re a fan of the series — this is a worthwhile purchase.

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