Trillion: God of Destruction (PC) Review

By Shawn Collier on December 9, 2016, 8:12PM EDT

There’s certainly been an upswell in Vita to PC ports as of late, especially from publishers such as Idea Factory International. The latest title to get the port and HD treatment is their formally Vita-exclusive release Trillion: God of Destruction. As we stated in our original review earlier this year, we found it to be a uniquely different Japanese-influenced strategy RPG that many Disgaea players would feel right at home with, as many of that series’ developers were at the helm of this title. So how does the port to PC fare for this game?

Trillion has the nickname “God of Destruction” as he literally is made up of a trillion curses and has a trillion HP. Zeabolos’s brother Astaroth heads into battle against Trillion and dies, which leads Zeabolos to avenge his brother in battle and also end up dying in the process. But as luck has it, he’s brought back to life by a mysterious woman named Faust who offers him a chance to defeat Trillion in exchange for his soul.

But since his body is still in shambles from the defeat earlier, he needs the help of his vassals to defeat Trillion. There’s seven vassals in total, all female, fashioned after the seven deadly sins. But since having them all fight Trillion at the same time would make things too easy and make for a game that ends way too quickly, there’s a catch. Trillion surrounds himself with a layer of miasma that is nullified by a ring that Zeabolos created from what remained of his soul, but only one vassal can equip it at a time due to his weakened power. So the player needs to train one vassal at a time properly in an attempt to defeat Trillion, otherwise they’ll have to sacrifice the vassal to seal off one of Trillion’s body parts to weaken him and hopefully allow the next vassal in line to finish the job.

Once you choose which vassal you want to prepare to fight against Trillion, you’ll enter the preparation phase of the game. You are given five “cycles” (essentially seven days) to train your chosen vassal, increasing their stats and equipping them properly for the inevitable fight against Trillion. And if you start the fight against Trillion and decide you need to train a little more, you can retire and get a reduced amount of time to train further if necessary. But constant training isn’t always the best thing, as overworking yourself opens up the chance of causing an injury that won’t let you train for three days, so it’s best to mix things up between training and getting to know the vassal you’ve chosen.

Outside of the combat preparation, you also get the chance to learn more about her and interact with her on a deeper level to learn about their unique personalities. Surprisingly, considering some of the output that come from Idea Factory in the past, the character in Trillion: God of Destruction are actually quite fleshed out and deviate quite a bit from the superficial “deadly sins” archetypes you’d expect. It plays shockingly well at the heartstrings when you end up having to sacrifice a girl who you got to know on a deeper level and being forced to continue on with that regret.

So once you get past the monsters and roadblocks Trillion sends your way and eventually make your way towards him, he stops summoning them and decided to fight you head-on. This is where your training from earlier comes into play, as Trillion’s attacks can and will kill you instantly if you didn’t prepare ahead of time. But as stated earlier, if you can’t defeat him and he gets the better of you, you can always sacrifice your current vassal and try to defeat him with the next one in line.

I didn’t notice any game crashes or severe bugs while playing through the game, and there’s a number of resolution and windowing options available to fit your fancy, including windowed, full-screen and borderless. The artwork is of a higher quality, so it’s more of a 1080p quality than the lower quality found in the Vita version. You can remap the keys if you wish, and there’s keyboard and controller support available.

If you wanted a more console-like experience and cleaner graphics, this is easily the better version out of the two. But if you want a more portable experience, the Vita version is better off for you. In either case, it’s great to see that there’s a good parity between the two versions in terms of performance and stability.

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