Assassin's Creed: Brotherhood Interview

By Darryl Kaye on November 12, 2010, 5:05PM EDT

Assassin's Creed: Brotherhood is out next week and we recently had the chance to grab an interview with Julien Laferriere, a production manager on the game.

We talk about how the game fits into the overall franchise, what their future plans are for the multiplayer component of the game and a bit about Desmond's future. Will Assassin's Creed: Brotherhood have a big impact on the overall story?

Julien Laferriere: Assassin's Creed: Brotherhood is a complete game, it features a full single player campaign which lasts for many hours. Plus, it features the new multiplayer experience that has a lot of narrative background as well. So basically, Assassin's Creed: Brotherhood starts immediately after the end of Assassin's Creed 2 and there's a lot of Ezio's story - especially his revenge against the Borgia - so there's a lot of narrative for Ezio. Plus, it's also an opportunity to develop the Desmond character. So, you get to play more as Desmond, like the first level where you get to do some free-running with Desmond. It is a very strongly influenced narrative. Do you think you'll need to play Brotherhood in order to fully appreciate Assassin's Creed 3?

Julien Laferriere: Our goal with Brotherhood was to satisfy both fans of the franchise, plus newcomers. So we made a lot of effort to really teach all the mechanics to the new players to make sure they're properly welcome. Plus we did a few winks here and there to the other games like Assassin's Creed 2 just to make sure players are still thrilled about the game and they feel like it's fresh. Have you thought about introducing any other protagonists, aside from Desmond and his descena?

Julien Laferriere: Right now, the story really focusses on Desmond. We feel that there is a bunch of stuff left for him to explore. He's very interesting and without spoiling anything at the end of Brotherhood, what happens to him is very interesting. We're very very happy with Desmond, I think players will be thrilled about what happens with him in Brotherhood. Did you manage to implement everything into multiplayer that you originally intended?

Julien Laferriere: Our goal with the multiplayer was that within the Assassin's Creed franchise we really love to surprise players with new features. And this time around we've been working for around 3 years on some multiplayer. We thought, "how can we incorporate multiplayer in a fresh way for an action adventure title?" Basically we came up with that concept of multiplayer, where you get to play more with the Templar side of things. So, this is a first step. We'll see how players react to it. So you're looking to expand upon it?

Julien Laferriere: Well, right now our goal is to see what the reception is like. It's some sort of a tradition with Assassin's Creed, we're always listening to the fans and trying to figure out what they want. If they love the multiplayer we'll be thrilled and take it from there. There has been a lot of speculation about the setting of Assassin's Creed 3 and World War II has been repeatedly mentioned. Are there any other periods that are appealing?

Julien Laferriere: Well, with the concept of the Animus and re-living the memories of ancestors, we have a whole ton of history available to us. There are amazing periods in history and for the original Assassin's Creed we chose the Crusades which was very rich and perfect to start to start a conflict between Templars and Assassins. And then for Assassin's Creed 2 and Brotherhood, we decided to go for the Italian Renaissance which is a very very vast and interesting concept. We try to chose historically significant periods of time. As far as the future of the franchise, right now all of our effort is concentrated on shipping Brotherhood. Do you think we'll be seeing any DLC before Christmas?

Julien Laferriere: There are plans for DLC, but you'll have to stay tuned for specific dates. With the original Assassin's Creed, there were noticeable performance differences between Ps3 and Xbox 360, which were made slightly less noticeable in Assassin's Creed 2. Will Brotherhood remove this altogether?

Julien Laferriere: The more games we ship, the better we are with the hardware. So our goal is to provide a seamless experience across all platforms. I certainly hope we levelled the differences between the consoles. My perception was that we offered a serious game on both PS3 and Xbox 360 and it should be the same for Brotherhood.

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