Prince of Persia: The Sands of Time director Mike Newell apparently doesn't think that video games can do drama, at least the way films do.
Speaking with CVG, the man is reportedly talking about how games lack the ability to make the audience "feel,"
"When people watch 24, they're watching for the surprise, you know - when is the great big bad surprise going to step out from behind the palm tree. When they watch The Wire, they're watching the human drama of it.
You can't do it without the human drama. And the video game cannot do that. The video game can do all sorts of face-pulling, all sorts of: 'I am a bad man, I have a mean jagged sword,', but it can't do any more than that.
Don't get me wrong - I watched [Prince of Persia the game] and took many things from it. But I haven't had the experience of feeling in a game. The one thing I do not do when I watch my son mow down Brazilians by the regiment - nor when I watched my assistants playing Prince Of Persia - I don't feel anything..."
Newell also mentions that he's "entirely incompetent" when it comes to playing a game and hasn't had much experience with them outside of seeing bits and pieces of Prince of Persia and his son "[mowing] down Brazilians by the regiment."