It's a well known tradition in the Metal Gear Solid franchise that players can opt to play through the entire saga without staining their conscience, aka kill a fellow human. From tranquilizer guns to rubber rounds to stun knives and rods and CQC, the Metal Gear games have given players every non-lethal tool possible in order to finish the game with zero kills.
This very same tradition is being carried on in Metal Gear Solid: Rising, a new entry into the franchise that features cyborg Raiden as the main character, wielding his deadly blade with which he can "cut anything."
"I believe that MGS has a key stealth element in not trying to kill anyone," game producer Shigenobu Matsuyama says. "You could actually have a no-kill completion [in Rising]. There will be a lot of mechs and cyborgs, but if you slice them up, that will be considered as a no-kill as well. You'll have the freedom of killing humans, of course, but you can proceed through the game without killing a human being, but slicing up mechs and cyborgs."
Of course, Matsuyama doesn't believe in senselessly dicing people, stating that there is the option of cutting their weapons and disarming them instead.
"We have to think about the violence and the morals behind it. I would like to add the expression of the pain [enemies feel] as well... not just make a slice 'em up, dice 'em up.
"I want to emphasize that I will never reward a player for killing human beings in the game. I won't make it easier to clear the game [that way]. I will probably make it more difficult."
Metal Gear Solid: Rising will be available on both the Xbox 360 and PlayStation 3, no details on a release window yet but expect more news next month when the Tokyo Game Show kicks off with full power.