In a recent interview with Wired, Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios, gave some very slick details on the Playstation Move. Not so much the typical details on what makes Move the best product out there (though he does cover some of that), but rather what were the challenges in making the Move actually fun to play.
There's plenty of interesting facts in the article, but the best part had to be at the very start when Yoshida speaks about programming the Move. He talks about how much more powerful the Move controller is, and how that very same power can be a detriment in many ways. For example, perfect accuracy makes a game far less challenging so games must be programmed to auto-handicap players without people being able to notice. This makes games far less boring, and rewards players over time for adapting to the challenge.
If anything it suggests a lot about the future of games on the Move, particularly Socom. How any kind of shooting mechanics will pan out competitively will be a question many fans of the series will want to know in advance, and getting even a little bit of insight as to that now really helps. At the very least, it paints a far more impressive picture than knowing about how much memory each controller takes up (which is also covered in the interview below)