Keiji Inafune: The Japanese Games Industry Is Like A Communist State

By Colin Tan on November 2, 2010, 5:26AM EDT

Big news at Capcom came up last week. Keiji Inafune is leaving the company. Speaking in an interview with 4Gamer, the designer of Mega Man and Dead Rising explains the reasons for his leaving. One of them being the employment system in the Japan gaming industry being much like a "communist state."

"The reason why I'm quitting is basically because I think that the game industry itself must change the way it goes about making games. You might think I'm being hypocritical, but the really big wall that the Japanese game industry is hitting is the changing of its creators into salarymen.

"There are a lot of people who take their company's commitment for granted and don't work as hard as they should. This could be said of the entire industry, and of course Capcom is no exception.

"I was in the position of being a naysayer, and yet was assured a paycheck the next month. No matter how much one is late or skips work, or even no matter how lousy a game is made, the next month's paycheck was always guaranteed," he added.

"In short, it's like a communist state. Working as hard as you can is your own loss. Not working hard becomes more advantageous. But doesn't that get in the way of making games? You can't make good games by just taking it easy."

Inafune has not revealed yet what he will be doing next. But not surprise should he end up working with yet another western developer.

Source: Neogaf

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