DICE general manager Karl-Magnus Troedsson spoke recently with Game Informer about "Building Battlefield 3," discussing why it has taken the company so long to bring out a true sequel to Battlefield 2 and the general philosophy regarding work on the title.
Troedsson emphasized that although the PC the lead platform, not one version of the game will be a port. Each version will be getting the specific attention it requires to be a game that can stand on its own feet; however, he made it sure that the PC version would get the "extra attention" it needs.
"When we create a game here at DICE, we try to make that none of the SKUs, none of the versions of the game actually are ports," he said. "We try to give each and every one the love and care it needs and also to listen to the specific community and fans out there of the specific platform."
Troedsson also notes that while there's a ton of noise to go through with fan feedback, there's plenty of "good ideas" as well.
Moreover, while DICE are "staying true" to the core of the Battlefield franchise, the team isn't just recycling the same old formula since "it's not about churning out more of the same, it's about always refining the recipe."
You can watch the videos at Game Informer.
Battlefield 3 is out this Fall on PC, PS3 and Xbox 360.
Source: Game Informer