Killzone 3 definitely maxed out the PS3. That's what a number of people think. That's not what Killzone developer Guerrilla Games believes. With Killzone 3 out this week, Guerrilla managing director and co-founder Hermen Hulst points out that the game, no matter how beautiful it looks, does not max out the PS3.
"At the end of every project, we say, "˜we've maxed it out.' I made that mistake at the end of Killzone 2," Hulst said to IndustryGamers. "We felt that we'd pushed it absolutely to the max. We now know from experience there's always more mileage in the tech. You can always find new techniques."
With the help of research and development, as well as aid from other in-house Sony studios, Guerrilla Games have been able to adapt and create new and more efficient methods of development on the PS3. These new methods allow the team to work the hardware more efficiently, giving them more space to play with.
"For example, in Killzone 2, we introduced anti-aliasing to get rid of the jagged edges. We're using that, but an improved version that is much more efficient, so we actually leave space for more detail, bigger environments and more polygons. Compared to Killzone 2, Killzone 3's polygon count is three times as high, so we've been able to find new space, probably averaging out to 40 percent."
The additional space was used to include features like stereoscopic 3D support, the new brutal melee system as well as the inclusion of jetpacks within the game.