When Operation Flashpoint: Dragon Rising released in 2009, it went away from some of the core ideals from the franchise. It was the first game in the franchise to release on the consoles, but despite this, it still performed well.
We recently had the chance to speak to Sion Lenton, the creative director on Operation Flashpoint: Red River, who was actually the executive producer on Dragon Rising. And he was firm in his believe that the game did well, even with criticisms from the hardcore fanbase.
"I know the first one received mixed receptions critically from some of the old hardcore fans, but it did bloody well," he said. "It got a good Metacritic rating and it sold well, so as a company we're really pleased with how it went."
He went on to say that they firmly believe they made the right decision to go after consoles gamers too: "We got console gamers playing it and I think that was the big win. Flashpoint, traditionally, is a very PC orientated franchise and there's nothing wrong with that, but there's no reason why you should exclude everyone else from playing that type of game as well."
It was also this decision that enabled them to work on Red River, and use what they'd learnt to make it a superior game to Dragon Rising.