Both Sony and Rockstar Games have issued a joint statement regarding the overheating of consoles while playing L.A. Noire which states that neither company is responsible for the overheating contraptions.
Rockstar Games previously pointed the finger at Sony, saying that firmware 3.61 was the cause of overheating PS3s, while Sony themselves put the blame on Rockstar when the problem spread over the Xbox 360.
Now, both companies are in agreement that neither are to be blamed: "we have received a very small number of customer support questions about PS3's overheating or shutting down while playing LA Noire. At this time, Rockstar Games and Sony can confirm that neither LA Noire or firmware update 3.61 are causing the PS3 hardware to overheat.
"We are both committed to working hard to find solutions to this and any issues that may arise. If you are experiencing any issues with LA Noire or your PS3 hardware, please contact technical support using any of the means provided."
According to Edge, who questioned Intel director of gaming strategy Randy Stude about the issue, LA Noire may be the cause of the overheating consoles.
"In my personal opinion it is very possible for a game on a console to cause the machine to overheat," he said to Edge. " Since the console development kits expose the ability for the game developer to 'write to metal,' meaning they can code directly to the CPU and GPU without the typical APIs getting in the way."
Stude notes that the problem lies in the "increasingly fragmented console builds" this generation, making spotting such code rather difficult.
"The vetting process for testing titles is supposed to catch this on run through playtesting," he explained. "However, it seems with multiple generations of console builds out there perhaps the ability to predict an outcome is getting more difficult."