Developing for the PlayStation Vita, Sony's new handheld, isn't so different from developing for the PS3, at least according to Resistance: Burning Skies developer Nihilistic, who states that the portable device has a whole load of power under the hood.
Using the same shaders as the PS3 and the large amount of CPU power, Nihilistic's Rob Heubner confirms that the studio's goal with Burning Skies is to create a "no-compromises experience with all the elements you'd expect from a Resistance game," plus all the cool PSVita functionalities on top.
You can listen to the whole interview conducted by PS.Blog's Jeff Rubenstein in the video below. Burning Skies itself puts players in the shoes of firefighter Tom Riley, who is caught in the crossfire of the Chimeran invasion.
Source: PlayStation Blog