Sony: When 3D Doesn't Work, People Are Not As Naturally Interested In It

By Colin Tan on August 24, 2011, 2:31AM EDT

Some call 3D a passing fad, others call it the next big thing in gaming. Regardless of what's being said, SCEE's Mike Hocking has noted that consumer feedback for 3D has been relatively positive, even after considering the rocky start that rival Nintendo has had with the 3DS.

"I wouldn't comment directly on 3DS, but I think what we've seen over the last 12 months is a strong correlation between good-quality 3D content and great response from our fan base," said Mike Hocking when asked about what Sony may have learned from the 3DS. "The opposite is also true. When people see 3D that doesn't work very well, or content that isn't very compelling, I think quite naturally they're not as interested in it."

Sony is bent on pushing 3D with every single title released on the PS3, only select titles where it makes sense to have the technology implemented, unlike the 3DS where every game seems offer 3D and not always in a good way.

"A message we've been giving to all of our PS3 developers is add 3D where it adds something to the game," he said. "It's not a tickbox we want on all the game boxes; we want 3D to add to the experience, whether it's enhancing a racing experience or creating greater immersion in Killzone or Uncharted 3."

In addition, Sony also performs extensive quality checks for all 3D enabled games. According to Hocking, they have 10 3D quality checks that all games need to stick to: "they're things like making sure you have the same content in each eye. When you look at the real world, your eyes see exactly the same thing; the only difference is a horizontal offset. So when you produce in 3D, make sure both eyes are the same, make sure they're in sync. Make sure you're giving enough 3D to give the user a good 3D experience, but not too much to make it uncomfortable."

Gamespot via CVG.

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