Deep Silver Promises 'Make Up' For North American Dead Island Release Fumble

By Colin Tan on September 8, 2011, 12:14AM EDT

Publisher Deep Silver is promising a 'make up' for the fumble that was the Steam release of Techland's Dead Island. Eager fans found themselves with what appeared to be a development build of the game, complete with bugs and the like. The publisher has since apologized for the mess up.

Deep Silver also released a statement promising zombie hunters that they'll make it up to them in some way: "Deep Silver plans to announce a 'make up' to North American fans who were affected by the day 1 PC issues, stay tuned in coming days for those details as internal discussions are ongoing on our end."

In addition, the publisher has confirmed that the previously announced patch is up and ready for download, although the list of changes and fixes are different. The final list of fixes can been seen below.

  • Multiplayer and Matchmaking improvements
  • Maps are now correctly synchronized when player joins during map loading
  • Games now filter correctly in lobby
  • After joining a coop game enemies now spawn correctly
  • User guidance improved. (Quest guidance, UI, shop)
  • Additional interface polishing
  • Map tracking now works correctly after loading checkpoints
  • Health and stamina bars of enemies now display correctly in coop.
  • Locations of invisible NPCs are no longer shown
  • More than one player can now use the same ladder simultaneously
  • Focus on items in shops is not changing after operation (sell, buy)
  • Additional Interface polishing
  • Fixed displaying gather rings near some door
  • Player death behavior improved
  • Respawn position now saved when playing in cooperative mode
  • If player dies whilst inside vehicle, menu will now be hidden
  • Save game mechanics extended
  • Added distinction between quest checkpoints and other saves
  • Minor animation fixes
  • AI animation now displays correctly after fast travel or travel through portals
  • AI improvements
  • Improved enemy awareness (zombies)
  • Enemies reaction to fire adapted
  • Enemies are now able to successfully reach player on some arenas
  • Shooting enemies no longer spawn infinitely
  • Balancing changes in difficulty, majorly for second playthrough
  • Item level will be calculated correctly when playing in second playthrough
  • Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
  • Health regeneration is now disabled during grab.
  • More HP for all escorted NPCs
  • Removed all instances of Butcher during escorts
  • Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick"
  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree
  • Pause Option added
  • Added information about players requesting pause (Coop)
  • Looting rules improved
  • Thrown items now cannot be picked up by another player for 5 minutes.
  • Items from just-opened containers cannot be picked up by another player for 5 seconds.
  • Minor graphical glitches fixed.
  • Rectified occasional graphical glitch with NPC's hands bend
  • Animations now display correctly when trading
  • Stomper animation now displays correctly when same target is hit by another player
  • Sound bugs fixed
  • Volume of pickup's engine has been increased
  • Quest bugs removed
  • All side quests in Laboratory can now be successfully completed
  • Potential walkthrough blocker removed when quest "Knockin' on Heaven's Door" is completed before talking to Dominik during "On the air" quest

Source: CVG

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