Hideo Kojima recently revealed alongside the rebirth of Metal Gear Solid: Rising, now Metal Gear Rising: Revengeance, that the game was cancelled before being handed over to Bayonetta and Vanquish developer PlatinumGames. Konami has since released a video interview with the team, including Kojima himself, complete with English subtitles, revealing the truth behind the development of the game.
In the interview, Kojima and fellow team members discuss the challenges and troubles they faced when developing Rising. Much resistance was met with initial project pitches until someone came up with the idea for Rising, which was inspired by the scene in Metal Gear Solid 4: Guns of the Patriots where Raiden is seen fighting a group of Gekko.
Even so, it seems that the general consensus was that the game had trouble finding its own identity and the team "were lost when it came to the game design," facing problems with balancing stealth and action elements, as well as technical issues in level design with allowing the player to freely cut anything and everything in the game world.
"The team was lost in an endless cycle of creating and recreating these elements over and over to achieve the right balance," explained Kojima, who by the end of 2010 had already decided to cancel the game.
However, he didn't want elements that worked to go to waste, such as the story, characters and the cutting system. Even to the point of considering studios outside of Japan, Kojima eventually concluded that PlatinumGames would be the perfect fit: "The only studio I felt could do this was PlatinumGames. If anybody could do it, it would be them."
In addition, Kojima confirms that the game no longer uses the FOX Engine as there were many elements from PlatinumGames' side that they wanted to include, meaning Rising has been effectively remade from the ground up.
You can watch the full 25 minute video feature below.