Amy Devs: Game Isn't Bad, Just Hard

By Darryl Kaye on January 18, 2012, 5:15AM EDT

VectorCell, the developer behind recent PlayStation Network and Xbox Live Arcade game Amy, has taken to the game's official Facebook page to defend their game.

In a post on the eve of the game's PSN release in North America, the company tried to explain that the game isn't bad, it's just hard.

"As many of you have already heard, AMY is a HARD game. Some people totally disliked that while other really enjoyed it," read the post. "We believe this is part of the survival experience we tried to build as we wanted the game to be challenging".

The developer then went on to state that they even set the default difficulty to Easy in order to help non-hardcore gamers.

However, comments on the post were generally on the negative side. Here are a few of the comments that people have placed on the post:

"Dark Souls is difficult, changing flights in the Atlanta airport is difficult, playing AMY is NOT DIFFICULT, is actually quite easy if the product was finished."

"Frustration does not equal challenge, and playing the game in easy mode means nothing, because the "zombies" are the least of the problems in this game."

"if people gave the game bad ratings cause it was hard then dark souls would have bad ratings as well with that logic, yet they game is one of the best rated games of the year."

"Hard? That's your excuse? That's an absolute insult! Obviously, you have not read a single review and you are clearly not listening to your customers feedback, like you claim. Some love it? Who? Two people? When developers act as if everyon...e is wrong about their it's utterly disgusting. Everyone's not wrong and you're not right. Consumers were mislead and flat out lies too. This excuse is just a slap in the face. You should be a shamed!"

On the other side of the fence, the game did have some supporters, "Am I the only one who is actually enjoying the game? I love it :)" However, they were in the distinct minority.

We played through Amy, but didn't find it too hard. There is a big difference between something being hard and something being terribly designed. You can find out more in our review.

blog comments powered by Disqus