Borderlands 2 will allow players to play the way they like it, lifting restrictions on the type of weapons certain classes can use. The class system, in fact, has been overhauled to complement players' choices.
Rather than lockdown weapons to certain classes, Gearbox have given each class their own unique action skill. Speaking with IGN, Creative Director Paul Hellquist noted that one of the first skills Maya The Siren picks up is called Phaselock, which encapsulates the target in a bubble, taking it out of the battle.
"This time around we want players to really explore our new guns which have a staggering amount of variety. We want the player to have the fun RPG experience of determining, you know, the min/max area of the best weapons for this class with this build are these types, whether it's this brand of pistols or this brand of assault rifles or whatever. We really want that to be something that players explore instead of sort of saying 'hey, go use the assault rifles all the time.'"
Each skill tree has been designed to be a lot more open in terms of what guns harmonize with which class. Players will find that they won't be limited to using just the assault rifles or snipers. "We sort of backpedalled on that from the first game," added Art Director Jeremy Cooke.
"We found that people really just wanted to be able to use the weapons they wanted to use. So we tried to be a little less like 'you really want to use this type of gun,' because inevitably someone would just take Brick and go get a sniper rifle and they just wanted to play that way. So we've opened the skill trees up a lot more so that people can access weapons that they want.
"Now there may be weapons that just harmonize better with certain skills but we're not really kind of forcing that whereas like, you know, here's a buff to this very specific class of weapon. We typically don't do a lot of that."