Many may argue that Naughty Dog's newest IP The Last of Us may look like another post-apocalyptic zombie game, but the developers are adamant on crafting a story-centric experience, one where the gameplay side of things isn't neglected.
Game director Bruce Straley and creative director Neil Druckmann said in an interview with GameInformer that the studio are looking to push the boundaries of AI. Each encounter will feel immersive, with enemies reacting differently according to your actions against them. The duo also stressed on the aspect of a companion AI and avoiding the pitfall that is an escort mission. Naughty Dog are aiming to create a companion that is both capable and helpful to the player in sticky situations.
Straley and Druckmann described enemy encounters as being more humane, at least with human enemies. They won't just start firing at you on sight. Point a gun at someone and they might freak out and run away. If there are more than one, they'll work together to hunt you down. If they see one of their buddies get their head blown off, they're going to get scared.
You can watch the full video interview over at GameInformer.