Development On Quantic Dream's PS4 Game Started In 2012

By Darryl Kaye on April 20, 2013, 10:40AM EST

Quantic Dream, one of Sony's first-party developers, has revealed that development of their mystery PS4 game started way back in 2012.

The news came from the Vice President of Quantic Dream Guillaume de Fondaumiere, as he was speaking to Eurogamer at an event called Digital Dragons in Poland.

"We've started to work on the pre-production of that new game since the middle of last year," said de Fondaumiere. However, when asked about when the game would enter full production, he was a bit more tight lipped, simply responding with "That's too early for me to tell. It's a very ambitious project, so it's going to start when it's ready."

Aside from confirming this, de Fondaumiere also revealed that Quantic Dream were one of the first development studios in the world to get their hands on the PS4 development kit.

"We received PS4 development kits - at the beginning its specs then it becomes early kits - very early on. We were among the first studios in the world to receive those kits."

News of Quantic Dream's involvement with the PlayStation 4 surfaced during the PlayStation 4 event earlier in the year. It as at this time, that David Cage showed off a tech demo that featured an old man's face being rendered in real-time. They hoped this would showcase the power of the PS4 to other developers.

Aside from working on the pre-production of their future PS4 game, Quantic Dream are currently well underway with the development of Beyond: Two Souls, a PS3 exclusive due out this year. However, de Fondaumiere stated that with the PS4, they're going to try and move away from the work produced on the PS4.

"For us, a new console is another reason to try and innovate. What is certain is that whatever we're working on on PS4 is not going to resemble what we're doing on PS3... We're going to try and reinvent ourselves."

Beyond: Two Souls stars both Ellen Page and Willem Dafoe and is due for release on the 8th of October, 2013.

Source: Eurogamer

blog comments powered by Disqus