Development On Watch Dogs Began In 2009

By Darryl Kaye on June 29, 2013, 10:51AM EST

Ubisoft has revealed that they began crafting the early stages of their newest IP, Watch Dogs, as far back as 2009.

The snippet of information was revealed by the game's senior producer Dominic Guay in a new interview with Turkish site Merlin'In Kazani. Guay was fending off comments about the game being inspired by the popular TV show "Person of Interest", which first aired in 2011.

"Actually we were many years into development when we heard of that show [Person of Interest] for the first time," said Guay. "Making a new IP like WATCH_DOGS is a long process and we started to craft our vision in early 2009."

Guay continued by saying that he's not surprised other properties have similar ideas, despite the difference in timings.

"I think that when you choose a relevant subject matter that is echoing real world events you can expect to see similarities with others. To be honest I have not had a chance to really get into that show yet, I'm just too busy with the game."

Watch Dogs sees you take control of Aiden Pearce, who can hack into electronic devices. He will be able to use this skill in order to solve the game's numerous objectives.

Set in an alternate version of Chicago, Watch Dogs will be an open world game that's been developed on an entirely new engine called Disrupt. Development has been prioritised for the PC, PS4, Xbox One and Nintendo Wii U, but Ubisoft will still be releasing versions for the PS3 and Xbox 360.

For current generation platforms, Watch Dogs will release on the 19th of November 2013 in North America, with a release on the 22nd of November for Europeans. At present, it's not known when the PS4 and Xbox One versions of Watch Dogs will release, aside from Q4 2013.

Source: Merlin'In Kazani

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