Metal Gear Solid V Will Feature Less Cinematics And One Long Camera Shot

By Mike Sousa on September 9, 2013, 8:13AM EST

During a Q&A session with Hideo Kojima, creator of the Metal Gear Solid series, the producer said that the entire story of Metal Gear Solid V will be told through a single camera, no cuts, during gameplay and cinematics. It will be similar to the video of Metal Gear Solid: Ground Zeroes, where it begins with a cinematic, the camera then moves without cuts, before eventually making its way to where Snake was hanging off the edge of a cliff.

"We're really trying to get the perspective of the player, so we will not really ... even in cinematics will not switch between different cameras. We will always try to follow the same camera and have a smooth transition between cinematics and gameplay," said Kojima. The producer continued on to say that players can expect fewer cutscenes in general, "it's an open world, we're not planning on adding as many cinematics."

Metal Gear Solid V will be released in 2014 for PS3, PS4, Xbox 360 and Xbox One.

Source: VG247

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