One of the most interesting features that will be available on the Xbox One, the Cloud service, will bring many advantages to players, such as game streaming and save various items. However, it seems like the Cloud service will also have its disavantages, according to John Bruno, Microsoft's Director of Programming.
During the GDC Next conference, which took place in Los Angeles, Bruno stated that the automatic update functionality of the Xbox One could be responsible for the interruption of users' gaming sessions when a new update is available. At the moment, Microsoft has yet to confirm how problematic and disruptive these updates will be when playing online-only games.
"Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted, whether your code is running or not. That's a problematic thing for a game, and is oftentimes is in the middle of a multiplayer session. We've worked very hard to overcome that, but that's not to say it's going to be a reality in every case," said Bruno.
The Xbox One is scheduled to release on the 22nd of November in 13 countries, arriving in the rest of the world in 2014.